Sketch vs Spline——どっちが優秀?
Sketchを選ぶべき人: ブラウザベースのツールよりネイティブアプリのパフォーマンスを好むMac限定デザインチーム向け
Splineを選ぶべき人: BlenderやUnityを触らずにWebサイトに3Dを入れたいWebデザイナーやフロントエンドDev
私たちの見解: Sketch for simplicity, Spline for power users.
| Sketch | Spline | |
|---|---|---|
| 料金 | No free plan (30-day trial) | Standard $12/editor/mo | Free with unlimited projects and community sharing | Pro $7/mo |
| 機能 | Vector editing, Symbols and shared styles, Prototyping, Developer handoff, Mac-native performance | Browser-based 3D modeling with real-time collaboration, 3D animations and interactive scenes without code, One-click embed for websites and React apps, Material editor with PBR and custom shaders, Built-in physics engine for interactive prototypes |
| こんな人に最適 | Mac-only design teams who prefer native app performance over browser-based tools | Web designers and front-end devs who want 3D on their sites without touching Blender or Unity |
| 学習コスト | 普通 | 普通 |
本当の違い
Both offer free tiers, so the real question is what you get when you start paying.
Sketch stands out with Vector editing and Symbols and shared styles. Spline counters with Browser-based 3D modeling with real-time collaboration and 3D animations and interactive scenes without code.
Sketch's Achilles heel: mac only — no windows, no linux, no web app. lost massive market share to figma. Spline's: not a replacement for serious 3d work — geometry tools are basic compared to blender or cinema 4d. Pick whichever weakness you can live with.
結論
If you value vector editing and ブラウザベースのツールよりネイティブアプリのパフォーマンスを好むmac限定デザインチーム向け, go with Sketch. If blenderやunityを触らずにwebサイトに3dを入れたいwebデザイナーやフロントエンドdev matters more, Spline is your pick. Neither is a bad choice — but one will fit your workflow better.