Sketch vs Spline — Lequel l'emporte ?

En bref

Choisissez Sketch si: Les équipes design Mac-only qui préfèrent la performance d'une app native aux outils basés navigateur

Choisissez Spline si: Les web designers et devs front-end qui veulent de la 3D sur leurs sites sans toucher à Blender ou Unity

Notre avis: Sketch for simplicity, Spline for power users.

 SketchSpline
TarifsNo free plan (30-day trial) | Standard $12/editor/moFree with unlimited projects and community sharing | Pro $7/mo
FonctionnalitésVector editing, Symbols and shared styles, Prototyping, Developer handoff, Mac-native performanceBrowser-based 3D modeling with real-time collaboration, 3D animations and interactive scenes without code, One-click embed for websites and React apps, Material editor with PBR and custom shaders, Built-in physics engine for interactive prototypes
Idéal pourMac-only design teams who prefer native app performance over browser-based toolsWeb designers and front-end devs who want 3D on their sites without touching Blender or Unity
Courbe d'apprentissageMoyenMoyen

La vraie différence

Both offer free tiers, so the real question is what you get when you start paying.

Sketch stands out with Vector editing and Symbols and shared styles. Spline counters with Browser-based 3D modeling with real-time collaboration and 3D animations and interactive scenes without code.

Sketch's Achilles heel: mac only — no windows, no linux, no web app. lost massive market share to figma. Spline's: not a replacement for serious 3d work — geometry tools are basic compared to blender or cinema 4d. Pick whichever weakness you can live with.

Le verdict

If you value vector editing and les équipes design mac-only, go with Sketch. If les web designers et matters more, Spline is your pick. Neither is a bad choice — but one will fit your workflow better.

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