Marvel vs Spline — Lequel l'emporte ?
Choisissez Marvel si: Les équipes UX qui veulent le chemin le plus court du wireframe au prototype cliquable avec tests utilisateurs intégrés
Choisissez Spline si: Les web designers et devs front-end qui veulent de la 3D sur leurs sites sans toucher à Blender ou Unity
Notre avis: Marvel is easier to pick up, but Spline is more powerful long-term.
| Marvel | Spline | |
|---|---|---|
| Tarifs | Free for 1 project | Pro $12/user/mo | Free with unlimited projects and community sharing | Pro $7/mo |
| Fonctionnalités | Rapid prototyping, User testing built-in, Design handoff specs, Wireframing tools, Sketch and Figma import | Browser-based 3D modeling with real-time collaboration, 3D animations and interactive scenes without code, One-click embed for websites and React apps, Material editor with PBR and custom shaders, Built-in physics engine for interactive prototypes |
| Idéal pour | UX teams that want the fastest path from wireframe to clickable prototype with built-in user testing | Web designers and front-end devs who want 3D on their sites without touching Blender or Unity |
| Courbe d'apprentissage | Facile | Moyen |
La vraie différence
Both offer free tiers, so the real question is what you get when you start paying.
Marvel stands out with Rapid prototyping and User testing built-in. Spline counters with Browser-based 3D modeling with real-time collaboration and 3D animations and interactive scenes without code.
Marvel's Achilles heel: not a full design tool — you still need figma or sketch for actual visual design work. Spline's: not a replacement for serious 3d work — geometry tools are basic compared to blender or cinema 4d. Pick whichever weakness you can live with.
Le verdict
If you value rapid prototyping and les équipes ux qui, go with Marvel. If les web designers et matters more, Spline is your pick. Neither is a bad choice — but one will fit your workflow better.