Framer vs Spline — Lequel l'emporte ?
Choisissez Framer si: Les designers qui veulent publier de vrais sites web directement depuis leur outil de design sans toucher au code
Choisissez Spline si: Les web designers et devs front-end qui veulent de la 3D sur leurs sites sans toucher à Blender ou Unity
Notre avis: Framer for simplicity, Spline for power users.
| Framer | Spline | |
|---|---|---|
| Tarifs | Free plan (Framer subdomain) | Mini $5/mo | Free with unlimited projects and community sharing | Pro $7/mo |
| Fonctionnalités | Design-to-website publishing, Responsive breakpoints, CMS and dynamic content, Motion animations, Component variants | Browser-based 3D modeling with real-time collaboration, 3D animations and interactive scenes without code, One-click embed for websites and React apps, Material editor with PBR and custom shaders, Built-in physics engine for interactive prototypes |
| Idéal pour | Designers who want to ship real websites directly from their design tool without touching code | Web designers and front-end devs who want 3D on their sites without touching Blender or Unity |
| Courbe d'apprentissage | Moyen | Moyen |
La vraie différence
Both offer free tiers, so the real question is what you get when you start paying.
Framer stands out with Design-to-website publishing and Responsive breakpoints. Spline counters with Browser-based 3D modeling with real-time collaboration and 3D animations and interactive scenes without code.
Framer's Achilles heel: it’s a website builder disguised as a design tool — complex web apps are out of scope entirely. Spline's: not a replacement for serious 3d work — geometry tools are basic compared to blender or cinema 4d. Pick whichever weakness you can live with.
Le verdict
If you value design-to-website publishing and les designers qui veulent, go with Framer. If les web designers et matters more, Spline is your pick. Neither is a bad choice — but one will fit your workflow better.