InVision vs Marvel — ¿Cuál gana?
Elige InVision si: Equipos que necesitan prototipado ligero y pizarra junto a sus herramientas de diseño existentes
Elige Marvel si: Equipos de UX que quieren el camino más rápido de wireframe a prototipo clickeable con testing de usuarios integrado
Nuestra opinión: InVision for simplicity, Marvel for power users.
| InVision | Marvel | |
|---|---|---|
| Precios | Free plan with 3 documents | Pro $7.95/mo | Free for 1 project | Pro $12/user/mo |
| Funciones | Freehand whiteboard, Prototyping and animations, Design system manager, Inspect for developer handoff, Presentation mode | Rapid prototyping, User testing built-in, Design handoff specs, Wireframing tools, Sketch and Figma import |
| Ideal para | Teams that need lightweight prototyping and whiteboarding alongside existing design tools | UX teams that want the fastest path from wireframe to clickable prototype with built-in user testing |
| Curva de aprendizaje | Fácil | Fácil |
La verdadera diferencia
Both offer free tiers, so the real question is what you get when you start paying.
InVision stands out with Freehand whiteboard and Inspect for developer handoff. Marvel counters with Rapid prototyping and User testing built-in.
InVision's Achilles heel: shut down its core studio product — effectively pivoted to freehand only. most teams have moved to figma. Marvel's: not a full design tool — you still need figma or sketch for actual visual design work. Pick whichever weakness you can live with.
Conclusión
If you value freehand whiteboard and equipos que necesitan prototipado, go with InVision. If equipos de ux que matters more, Marvel is your pick. Neither is a bad choice — but one will fit your workflow better.