Figma vs Spline — ¿Cuál gana?

Resumen

Elige Figma si: Equipos de diseño que necesitan colaboración en tiempo real y entrega fluida a desarrolladores

Elige Spline si: Diseñadores web y front-end devs que quieren 3D en sus sitios sin tocar Blender o Unity

Nuestra opinión: Figma for simplicity, Spline for power users.

 FigmaSpline
PreciosFree for up to 3 projects | Professional $12/editor/moFree with unlimited projects and community sharing | Pro $7/mo
FuncionesReal-time collaboration, Auto Layout, Component variants and variables, Dev mode for handoff, FigJam whiteboardBrowser-based 3D modeling with real-time collaboration, 3D animations and interactive scenes without code, One-click embed for websites and React apps, Material editor with PBR and custom shaders, Built-in physics engine for interactive prototypes
Ideal paraDesign teams that need real-time collaboration and seamless developer handoffWeb designers and front-end devs who want 3D on their sites without touching Blender or Unity
Curva de aprendizajeIntermedioIntermedio

La verdadera diferencia

Both offer free tiers, so the real question is what you get when you start paying.

Figma stands out with Auto Layout and Component variants and variables. Spline counters with Browser-based 3D modeling with real-time collaboration and 3D animations and interactive scenes without code.

Figma's Achilles heel: requires internet connection — offline mode is limited and the desktop app is basically a browser wrapper. Spline's: not a replacement for serious 3d work — geometry tools are basic compared to blender or cinema 4d. Pick whichever weakness you can live with.

Conclusión

If you value auto layout and equipos de diseño que, go with Figma. If diseñadores web y front-end matters more, Spline is your pick. Neither is a bad choice — but one will fit your workflow better.

Preguntas frecuentes

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