Figma vs Spline — ¿Cuál gana?
Elige Figma si: Equipos de diseño que necesitan colaboración en tiempo real y entrega fluida a desarrolladores
Elige Spline si: Diseñadores web y front-end devs que quieren 3D en sus sitios sin tocar Blender o Unity
Nuestra opinión: Figma for simplicity, Spline for power users.
| Figma | Spline | |
|---|---|---|
| Precios | Free for up to 3 projects | Professional $12/editor/mo | Free with unlimited projects and community sharing | Pro $7/mo |
| Funciones | Real-time collaboration, Auto Layout, Component variants and variables, Dev mode for handoff, FigJam whiteboard | Browser-based 3D modeling with real-time collaboration, 3D animations and interactive scenes without code, One-click embed for websites and React apps, Material editor with PBR and custom shaders, Built-in physics engine for interactive prototypes |
| Ideal para | Design teams that need real-time collaboration and seamless developer handoff | Web designers and front-end devs who want 3D on their sites without touching Blender or Unity |
| Curva de aprendizaje | Intermedio | Intermedio |
La verdadera diferencia
Both offer free tiers, so the real question is what you get when you start paying.
Figma stands out with Auto Layout and Component variants and variables. Spline counters with Browser-based 3D modeling with real-time collaboration and 3D animations and interactive scenes without code.
Figma's Achilles heel: requires internet connection — offline mode is limited and the desktop app is basically a browser wrapper. Spline's: not a replacement for serious 3d work — geometry tools are basic compared to blender or cinema 4d. Pick whichever weakness you can live with.
Conclusión
If you value auto layout and equipos de diseño que, go with Figma. If diseñadores web y front-end matters more, Spline is your pick. Neither is a bad choice — but one will fit your workflow better.