InVision vs Marvel — Wer gewinnt?
Wähle InVision, wenn: Teams, die leichtgewichtiges Prototyping und Whiteboarding neben bestehenden Design-Tools brauchen
Wähle Marvel, wenn: UX-Teams, die den schnellsten Weg vom Wireframe zum klickbaren Prototyp mit integriertem User Testing wollen
Unsere Einschätzung: InVision for simplicity, Marvel for power users.
| InVision | Marvel | |
|---|---|---|
| Preise | Free plan with 3 documents | Pro $7.95/mo | Free for 1 project | Pro $12/user/mo |
| Funktionen | Freehand whiteboard, Prototyping and animations, Design system manager, Inspect for developer handoff, Presentation mode | Rapid prototyping, User testing built-in, Design handoff specs, Wireframing tools, Sketch and Figma import |
| Am besten für | Teams that need lightweight prototyping and whiteboarding alongside existing design tools | UX teams that want the fastest path from wireframe to clickable prototype with built-in user testing |
| Lernkurve | Einfach | Einfach |
Der wahre Unterschied
Both offer free tiers, so the real question is what you get when you start paying.
InVision stands out with Freehand whiteboard and Inspect for developer handoff. Marvel counters with Rapid prototyping and User testing built-in.
InVision's Achilles heel: shut down its core studio product — effectively pivoted to freehand only. most teams have moved to figma. Marvel's: not a full design tool — you still need figma or sketch for actual visual design work. Pick whichever weakness you can live with.
Fazit
If you value freehand whiteboard and teams, die leichtgewichtiges prototyping, go with InVision. If ux-teams, die den schnellsten matters more, Marvel is your pick. Neither is a bad choice — but one will fit your workflow better.